************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2026 STERN PINBALL, INC. * * * ************************************************************************** * * * POKÉMON - PRO * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. V.85 - 8/7/2026 ======================= ==NEW== - Pokémon Arena - Complete the DISCOVER, CATCH, TRAIN, and BATTLE goals in all 4 biomes to qualify the "Pokémon Arena" mini-wizard mode to start at the Town scoop. - Pokémon Arena will be a Rival Battle with a handful of twists that are based on the rival Pokémon that is active. The rival Pokémon are battled in this order: * Ursaring - Trainer cannot switch Pokémon by hitting the Town scoop/target. - Each attack by Ursaring triggers a random switch of the Trainer's active Pokémon. * Sandslash - Sandslash's Poison attack causes damage over time until the Trainer's Pokémon faints, is switched, or healed. * Talonflame - When Talonflame is in a flying state, the Trainer's attacks are disabled. - After Talonflame attacks, there is a brief period the Trainer Pokémon can attack. * Gengar - lights out - All gameplay lights are suppressed. * Metagross - Flippers are switched. Healing is disabled. * Salamence - Salamence attacks strong and often. - Major shots still prevent attacks. - Pikachu vs. Lucario - Complete "Bulbasaur 1", "Squirtle 1", "Charizard 1", and "Pikachu vs. Raichu" to qualify the "Pikachu vs. Lucario" and "Pikachu vs. Charizard" mini-wizard modes to start at the Pikachu ramp. Shoot the Pikachu ramp to select and start either mini-wizard mode. - "Pikachu vs. Lucario" has 2 phases: * Build Phase The Trainer can either increase jackpot value with YELLOW build shots or lock a ball at the BLUE right ramp. Once the Trainer locks enough balls or drains the single active ball, the multiball phase starts based on the number of locks during the build phase, with a jackpot based on the build shots of the build phase. * Multiball Phase During the multiball phase, two random shots will be lit BLUE and when hit will randomly light somewhere else. Once enough shots are hit, the Trainer can lock a ball in the Pikachu ramp, and then score a super jackpot at the Poké Ball. ==SYSTEM 4.33== - Fix an issue with the expression topper accessory lights on Spike3 - Addressed a potential issue involving custom pricing with factional credits present at power-up - Updated to nodeboard firmware/protocol v1.35.0 - Spike 3 netbridge 0.98.5 - Various behind the scenes improvements for correctness and performance. V.84 - 7/1/2026 ======================= ==NEW== - Added Mode High Score Champions: - Team Rocket Multiball 2 - Pickachu Hurry-Up - Squirtle Prize Pool - Charmander Super Spinner - Bulbasaur Loops ==TWEAKED== - Pokédex End-of-Ball animation shows count of Pokémon caught this ball. ==SYSTEM 4.28== - Various behind the scenes improvements for correctness and performance. V.83 - 6/18/2026 ======================= ==NEW== - Travel - Complete DISCOVER, CATCH, TRAIN, and BATTLE in the current biome to light TRAVEL at the Town Scoop. - When TRAVEL is lit, shoot the Town Scoop to choose which biome to explore next. - Added more Pokémon - Team Features - Complete the T-E-A-M bottom lanes to start a Team Feature. Complete the Team Feature to boost the team member shot for the rest of the ball (shot score boosted, +1 Poké Ball per shot). - Pikachu Hurry-Up - Shoot right ramp to hold the ball. - While the ball is held, rapidly mash the action button to collect the Pikachu Hurry-Up Award. - Complete the Pikachu Hurry-Up to boost the right ramp for the rest of the ball. - Squirtle Prize Pool - Shoot the left ramp to collect the Squirtle Prize Pool award. - Complete Squirtle Prize Pool to boost left ramp for the rest of the ball. - Charmander Super Spinner - Shoot the spinner to collect Charmander Super Spinner awards. - Complete Charmander Super Spinner to boost right orbit for the rest of the ball. - Bulbasaur Loops - Shoot the Bulbasaur loop to collect big points. - Complete Bulbasaur Loops to boost left orbit for the rest of the ball. - Team Rocket Multiball 2 - After starting and playing Team Rocket Multiball 1, advance and start Team Rocket Multiball 2 by completing the B-A-T-T-L-E targets and battling the Team Rocket Balloon. - Magikarp Multiball (Topper Mode) - Collect the M-A-G-I-K-A-R-P letters on the topper by catching Pokémon. The M-A-G-I-K-A-R-P letters carry over from player to player and game to game. - Collect all 8 letters to start Magikarp Multiball. ==TWEAKED== - Added more Meowth and Giovanni speech to Team Rocket rules and multiballs - Improved end-of-ball Pokédex user interface ==FIXED== - Pikachu Vs Charizard - fixed a bug where all playfield lights were turned off and stayed off after making the final shot ==SYSTEM 4.27== - Nodeboard firmware/protocol v1.33.0 - Added support for ToPS tournament in the Game Play Menu - Utilities Save/Load Menus now support local save slots for saving/restoring. If no USB drive is present, pressing ENTER will save to or load from the internal SD card. 5 unique save slots are available. - Various behind the scenes improvements for correctness and performance. V.82 - 5/6/2026 ======================= ==NEW== -Added Pokédex Assist -Hitting the Pokédex enough times will qualify Pokédex Assists -The strength of the hit will determine how much progress is earned -Progress is still available but lessened during multiballs -During Catch and Battle, the action button will flash red when available -During Catch, you can spot hurry-up shots except the final Catch shot -During Battle, you can Attack, but you cannot collect a Victory Bonus -A counter in the top right displays the stored number of Pokédex Assists -You can store up to 3 Pokédex Assists -Added more Pokémon -Added a ball save when a Pokémon is scanned (adjustable) -Added game mode selection and adjustments -Target game time added to service menu -Lit outlane ball save now changes on flipper press (adjustable to slingshot) -Added light effect for tilt warnings -Competition install now effects various game features ==TWEAKED== -Pikachu vs. Charizard -Scoring for each phase is now based on respective Story Mode scoring -Only two shots per phase are required to light captive ball to advance -Additional shots increase captive ball value -Final hurry up is based on collected jackpot values -Enhanced light shows and choreography -Battles -Faint Jackpot removed from end of Battle sequence -Victory Bonus added -Collect a Victory Bonus at the Poké Ball after winning a Battle -Victory Bonus is based on performance during the Battle -Arena Bonus added -Arena Attack values partially add to the Arena Bonus -Shoot the center lane to collect and reset the Arena Bonus value -Healing added -Complete the Training bank once per appearance to heal your Pokémon -When your Pokémon faints or switches, Healing is re-enabled -Right flipper now cycles Pokémon for switching at the Town scoop -To qualifying switching, score 3 Attacks -Discovery -Reduce default threshold for discovering a Pokémon -Increase progress for entering the pop bumper area -Completing Training bank always adds 20 seconds during timed Story Modes -Story Mode timer will never exceed 60 seconds -Decreased Pikachu vs. Raichu scoring -Increased Team Rocket Multiball scoring -Adjusted Squirtle 1 scoring to have higher ceiling -Adjusted Charmander 1 to put more emphasis on spinner scoring -Adjusted light effects for various playfield features -Added more variety to attract light show -Increased size of HSTD text ==FIXED== -Improved top gate logic to avoid staying up unnecessarily long -Increased pop bumper default firing time to address stuck ball issues -Improved reliability of some devices -Improved reliability of some display scenes -Improved skill shot and valid playfield logic -UI elements should now reset appropriately on mode start/end -Charmander 1 spinner multiplier can't be modified during a spinner rip -Ensure Battle animations are cleared before new Battles begin -No longer offer Advance Discovery as a mystery award if Battle is lit -Fixed a logic bug to play some previously suppressed Battle callouts -Corrected Poké Ball servo device location on Premium/LE ==SYSTEM 4.24== -Added "Test Menu Settings" to the "Machine Settings" category in the Graphical Service Menu. Allows customization of test screen colors, lamp test RGB behavior, and the starting menu selection. -Updated to nodeboard firmware/protocol v1.33.0 -Various behind the scenes improvements for correctness and performance. V.81 - 3/9/2026 ======================= - Initial release.